Class_name = "CBatchBallistics"
object_name = "BULLET_GER_792x57_SMK_AP"

//////	PhysicsBody properties
VisualImage=0,"",0
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

Armor1= 0, 0, 0, 0, 0, 0
Armor2= 0, 0, 0, 0, 0, 0
Armor3= 0, 0, 0, 0

Gage = 7.92
DefaultStartSpeed=825
MaxDistance=2000
Mass=0.01155
Mkr=0.73
Mmax=1.7
Cx_0=0.13
Cx_max=0.298
Cx_1=0.27
R=0.004125
TimeToDestroy=3

DefaultBulletSpeed = 825.0
BulletSpeed = "LMG 08/15", 825.0
BulletSpeed = "Parabellum LMG 14", 825.0

HitDummyEffect=""
HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_metal.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_building.txt"
HitPlaneEffect="LuaScripts\WorldObjects\Trash\BTBulletPlane.txt","LuaScripts/WorldObjects/Trash/PlaneTrash.txt"

/////////////